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- #WARCRAFT 3 WORLD EDITOR TRIGGER MUST HAVE INITIALIZATION FUNCTION HOW TO#
- #WARCRAFT 3 WORLD EDITOR TRIGGER MUST HAVE INITIALIZATION FUNCTION FREE#
Unit Group - Pick every unit in (Units within 50.00 of (Position of Nova_Dummy)) and do (Actions) Initially off for this trigger too.Ĭustom script set bj_wantDestroyGroup = true What we have to do now is damaging? So, make new trigger again. Something is missing again, I thought that it was a perfect spell with all those long codes and things. Oh! Memory leaks? Say idiot if im not right please! I'll show you all what I have in my pocket! Lets continue this:Ĭustom script: call RemoveLocation (udg_Nova_Point) Hold it again! That loop kills every Nova_Dummy [Every array from 1 to 12. Trigger - Turn off "The trigger that you made a while ago" Trigger - Turn on "The trigger that you made a while ago" Now we are making the balls to move so, create new trigger. Now we have to stop making this trigger for a while. We need that variable when we are making Dummy Balls to move. Now it sets variable Nova_Around to different for all arrays. Set Variable Nova_Around = (Angle from (Position of Nova_Caster) to (Position of Nova_Dummy)) Unit - Move Nova_Dummy to (Nova_Point offset by 20.00 towards Nova_Angle degrees) Unit - Create 1 Dummy Ball for (Owner of Nova_Caster) at Nova_Point facing Nova_Point Set Nova_Point = (Position of Nova_Caster)įor each (Integer A) from 1 to 12, do (Actions) Now we use my style of creating dummies to the game (We use loop ). Now the Dummy Ball should be ready for use. We use locust because we don't want to have dummy that you can select or dummy that stop going when wall comes to its way.Īrt - Model File = Chain Lighning Remove all the abilites of our new dummy and add there abilities called:Invulnerable (Neutral) and Locust. Now, create new unit based of a Footman and name it to Dummy Ball. Hold it! Back to object editor, to the units category! Are you going to do the nova without dummy unit? If you don't know what are dummy units I won't tell that in this tutorial. (Ability being cast) Equal to Lighning Nova Then make variables called:Īfter that we are going to start the triggering!įirst we need event that responds to our need Now, go to trigger editor and create new category and new trigger. I did some other changes to it that you don't need to do. Then set damage per target and maximum total damage to 0. Now we need to remove missile art and effect from it. I created new custom unit from paladin and deleted his abilities.Īfter that, go to Abilities category and make new custom ability from Fan of Knives. Make here the hero who casts the ability. Now, go to object editor, to the Units category. This spell is going to be a "nova" like spell, so it needs space. You should know few things about triggering before doing this.įirst of all, create new map, size of 32x32. I did this for the people who don't know how to make triggered abilities work of course. Only GUI triggers can be obfuscated, which is not the most useful.This is my first tutorial so say if something is missing. Turn off script obfuscation in the editor preferences. Feel free to convert triggers to custom text as you feel necessary.ĭo note that all these approaches will break map script obfuscation, and the map will fail to publish with cryptic errors if obfuscation is left on. I personally would recommend using the trigger editor and modifying the triggers using that. Hopefully libraries are not rebuilt on save, otherwise place it in the library as custom script similar to previous suggestion.
#WARCRAFT 3 WORLD EDITOR TRIGGER MUST HAVE INITIALIZATION FUNCTION HOW TO#
#WARCRAFT 3 WORLD EDITOR TRIGGER MUST HAVE INITIALIZATION FUNCTION FREE#
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